Number 34: Terror-Byte
DARK

Number 34: Terror-Byte

  • ATK:
  • 0

  • DEF:
  • 2900

  • View:
  • 3386




3 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower Attack Position monster your opponent controls; gain control of it until the End Phase.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 7, 2026
57± 6/ 100
Power Score
Intrinsic 58
Deck 56

Number 34: Terror-Byte — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 58 · Deck: 56 · Meta: provisional
  • Primary role: Board breaker · Secondary: Material body, Control

Why it scores here

Number 34: Terror-Byte scores as a niche control/disruption piece with solid accessibility across 26 distinct archetypes but limited resource generation. The card's main strength lies in its consistent presence as a 1-of tech in control-focused decks (appearing alongside Solemn Judgment in 41% of its homes), where its temporary monster theft can disrupt opponent board states; however, the effect generates no card advantage and is highly situational, requiring the opponent to have Level 4 or lower monsters in Attack Position. Its 2,900 DEF and multi-turn potential provide resilience, but the 0 ATK severely limits utility as combat material or alternative conversion. The moderate score reflects a specialized utility card that enhances specific strategies without driving combo lines or resource advantage.

Axis scores

Axis Score Evidence
Accessibility 65 Appears in 44 recent decks across 26 distinct archetypes despite requiring 3 Level 3 materials, demonstrating genuine accessibility across multiple strategies. (observed)
Combo & Conversion 25 Zero recorded combo appearances and text showing no board-building function confirm it operates purely as control/disruption, not a combo generator. (verified)
Resource Economy 45 Costs 1 Xyz Material with no card draw or search, temporarily gaining opponent monster control only until End Phase, yielding net-zero resource advantage. (verified)
Effect & Interaction 55 Temporarily steals Level 4 or lower Attack Position monsters, providing soft situational disruption limited by target conditions and the End Phase expiration. (verified)
Material Utility 60 Serves as a DARK Machine Rank 3 body with 2,900 DEF usable for Xyz rank-ups; 0 ATK severely restricts offensive material value and synergy routes. (inferred)
Resilience & Flexibility 50 2,900 DEF provides defensive durability and once-per-turn effect enables multi-turn usage if materials persist, but effectiveness depends on opponent having qualifying targets. (verified)
Deck-Building Efficiency 65 Runs cleanly as 1-of tech across multiple structures with no severe garnet or redundancy issues, fitting readily despite requiring 3 Level 3 summoning materials. (observed)

Calculation

Weight profile: Board breaker primary role weights. Intrinsic ≈ 58, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Accessible across 26 distinct archetypes with stable 1-of inclusion
  • Strong fit in control-trap strategies paired with Solemn Judgment and disruption staples
  • Solid 2,900 DEF body with multi-turn effect potential
  • Can serve as Xyz material for higher-rank plays and rank-up synergies

Weaknesses

  • Effect generates zero card advantage and is entirely temporary
  • Highly situational disruption requiring opponent to control qualifying targets
  • 0 ATK eliminates combat utility and alternative conversion paths
  • No combo generation or deck synergy beyond tech inclusion
  • Effect expires at End Phase, limiting utility across turns

Counters / choke points

  • Face-down Defense Position monsters avoid the theft effect
  • Level 5 and higher monsters cannot be targeted
  • Effect negation and chain-blocking stop the theft
  • Removal of the Xyz from field before material detachment

Best use

Disruption tech in control-focused decks. Decks: Labrynth, Runick, Control strategies. Suggested copies: 1.

Evidence & gaps

  • Verified: Requires 3 Level 3 monsters for Xyz summon (Xyz rule); Once-per-turn: detach 1 Xyz Material to target 1 Level 4 or lower Attack Position monster; gain control until End Phase (card text); 0 ATK / 2,900 DEF prevents combat-focused utility; Appears in 44 recent decks with 1.02 average copies (mostly 1-ofs); Zero recorded combo database appearances
  • Observed: Present in 26 distinct archetypes; top two are Labrynth (11.4%) and Runick (11.4%); Solemn Judgment co-appears in 40.9% of Terror-Byte decks, indicating control-focused use; Distributed across multiple gameplay types: 45.5% type 4, 31.8% type 7; Included primarily as 1-of tech rather than archetype enabler
  • Inferred: Primary function is disruptive board control via temporary monster theft; Effect generates no card advantage or resource multiplication; Effectiveness depends on specific opponent board state (requires Level 4 or lower in Attack Position); Can provide Xyz material for rank-up or other Xyz combinations; Defensive stat distribution prioritizes survival over offense
  • Data gaps: No combo entries (0 appearances) — combo conversion is text-only inference No guide coverage — human strategic context unavailable No StatisticsCard data — cannot verify long-term inclusion across larger sample No per-format banlist restrictions — assumed 3 copies (unlimited) across all formats No regional or dated metagame data — format-specific strength unknown No DuelLinks-specific evidence despite format listing











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